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Select all objects in the scene that use a particular material.Set favorites, with Display Favorites Only option.Real World Scale or Triplanar mapping used where possible, to reduce tiling and give expected scaling.Drag–and–drop from the Library to the viewport, Slate material editor and Compact material editor.Over 430 ready–to–use high quality materials.
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Global material (for volumetric effects – fog).Importance sampling speeds up rendering.
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Drag and drop any texture into the 3ds Max environment slot.No render time differences compared to using a CoronaLight.Non–physical settings: disabling shadows, includes/excludes, disabling visibility in reflections, preventing black appearance for lights with directionality.Color (RGB input, Kelvin temperature, texmap).Shapes: sphere, rectangle, disk, cylinder.Allows non–physical properties (changing size, color, disabling visibility in reflections, …).Uses state of the art Hošek & Wilkie model of emission.Standalone object or part of 3ds Max daylight assembly.Bloom & Glare virtual element which can be viewed or saved separately.Save and load LightMix configurations, and exchange those to and from the Corona VFB.Save and load post–processing configurations, and exchange those to and from the Corona VFB and Corona Cameras.Apply all the Corona post–processing options (on any EXR).
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LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post–processing software.Each light select pass can be denoised independently (this can be enabled during automatic setup).Can be used for anything from subtle adjustments, to turning day into night, without re–rendering.Supports multiple suns and multiple environments for different times of day from one render.Single–click set up (by instances, groups or individual lights, with memory requirements reported).
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